![]() If you are playing from Oculus Quest or Quest 2, you need to connect to a SteamVR-capable PC, either through a link cable or virtual desktop.Īfter entering the game, you are greeted with the Main Menu. It is recommended to run the SteamVR tutorial as well as the free game The Lab to get used to VR and its controls. You should be able to follow its tutorial easily. Welcome to Hotdogs, Horseshoes and Hand Grenades! This tutorial will explain the basics of the game, including controls, firearm maneuvers, and a few ranges.įirst of all, install H3VR as well as SteamVR, and do all necessary setups for SteamVR. 5 Playing Hot Dogs, Horseshoes and Hand Grenades. ![]() I’ll be hanging out here, and on the H3VR discord for a while. It will launch at 7pm PST, just like pretty much all H3VR updates.Īnywho, if you have any further questions, feel free to fire away with them. I’ll be covering how things are progressing in my devlogs on the 14th and 21st, and probably streaming a bunch too this month.Īt the end of the month, Friday June 28th. So if you want to play in a bot-team vs bot-team sort of capture point way, you can, but if you also want to just stand at a defense point with a minigun while endless waves of Scout-Sosigs charge at you, you’ll be able to do that too.I’m in the process of writing a sort of ‘virtual team’ system to help command the sosigs, and make them work better as a team in the scene, so behavior will actually vary more between the 9 classes the Sosigs are cosplaying as. The goal is to have several modes of play for it, and to be super duper configurable. Yup! We’re building a super flexible sandbox scene, as an homage to the visual style of TF2 to go with them, along with TF2 versions of our Sosig AI bots. We played it together baaaaack in the day (oh god, I’m getting OLD) before we even started making games and game-like-things, so yeah, we couldn’t resist. What’s fun, what isn’t, and what sort of surprises do we encounter along the way.Īlso TF2 is near and dear to our hearts. felt like a cool experiment to do.So much of H3 as a set of experiments is grounded in ‘what if we just make realistic guns and throw them in various game genres’. Trying to make these all ‘work’ both just as objects, but also using a more realistic mechanical logic presented a set of design challenges I found super exciting!īeyond that, having the sort of A/B comparrison point between a set of guns with a _very_ particular balance relationship (due to being made for a competitive game), and then seeing how they might perform relative to each other, if they were given round powers/muzzle energy/etc. For one, some of TF2’s guns function entirely on ‘cartoon logic’, either missing critical pieces to function, having no moment in their reload animations where more ammo is actually… loaded into the gun, or just totally nonsensical construction *cough* the spy’s revolver. There’s a number of reasons the idea fascinated me. Ok, but why put TF2 guns in a game that’s mostly about realistic guns? ![]() Yups! I was visiting them about a year ago to test early versions of the Knuckles controllers, and made an off-hand comment out how much I love the guns in TF2, and it evolved into this opportunity. ![]() The developer have prepared a mini FAQ for those who are more curious about this update:
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